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 RSVSR A Wrench in the Works Tips for ARC Raiders
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Hartmann
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Poslano - 05/05/2026 :  09:52:09  Informacije o pošiljatelju  Pišite pošiljatelju  Odgovorite s citatom
You can treat “A Wrench in the Works” as one of Celeste's lighter jobs, but don't mistake that for safe. Spaceport has a habit of turning simple errands into ugly little fights. You're not hauling rare ARC Raiders Items across the map here, and you're not planting charges either. The task is more about checking a lead, moving cleanly, and not getting distracted by every noise in the distance. If you play it patiently, it's a quick bit of progress. If you sprint through the open like you own the place, well, someone else may get a free kit off your body.

Where the search starts
Your first stop is on the west side of Spaceport, around the stretch between the Departure and Arrival buildings. Look for the road near the western gate, then scan for a bus parked close to shipping containers and roadside clutter. It doesn't stand out much, which is probably the point. Climb inside and move toward the driver's area. The spot you need is just behind the driver's seat, where you'll get the prompt to inspect the evidence. It's worth clearing the immediate area before you do it. Not with a huge gunfight, if you can help it. Just listen, peek, and make sure an ARC patrol isn't about to stroll past the windows.

Don't hang around the bus
This part of the map can feel calm for ten seconds, then suddenly it's all footsteps, gunfire, and metal screeching from the next lane over. Once you've interacted with the notes, leave. There's no extra reward for standing there and admiring the seat covers. A lot of Raiders cut through this corridor because it links useful routes, so you're exposed to both NPC trouble and player ambushes. If you've got smoke, cover, or even just a quieter path along the edge of the buildings, use it. The mission doesn't ask you to win the whole raid. It asks you to be smart for a couple of minutes.

Climbing the Water Towers
After the bus clue updates the objective, head for the Water Towers in the northwest. It's not a long trip, though the safest route depends on what's happening around you. The northern tower is the one you want. Once inside, start climbing through the platforms, ladders, and broken bits of structure. The movement isn't hard, but it's the kind of climb where panic makes people sloppy. Take the extra half-second before each jump. Falling here is annoying, and it's even worse if another squad hears you land badly and comes sniffing around. Keep your weapon ready between climbs, but don't overthink it.

Sending the location
Near the upper circular platform, you'll find the “Transmit Location” interaction. Hit it, let the data go through, and Celeste's request is handled on the spot. That's the nice thing about this mission: you don't need to extract with a fragile quest item sitting in your bag. If you're stocking up between raids, checking prices, or looking for game currency and item services, RSVSR is the sort of site players may use before heading back into the mess. For the mission itself, once the transmission is done, you can choose whether to loot, reset, or make a quiet run for extraction.Need a cleaner run through A Wrench in the Works? RSVSR helps ARC Raiders players hit the Spaceport bus, move fast to the Water Towers, and finish the transmit step without wasting a raid. Grab practical support at https://www.rsvsr.com/arc-raiders-items and head back in with better prep, sharper routes, and less guesswork.

   
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